Sunday, 6 May 2012

Crysis Engine - Simulation 3 (Applied Textures)

The model I use

texture appled

The whole concept of my builing is about stratification, so I use the relationship between stone and cliff to construct the environment into layers.   
The bottom part I made is about subtraction, with the concept of thermal bath val I use the stone to construct the environment like underground pool. 
 This entre I made is the link from top building to the bottom building.
 This is a bridge which perfectly show the concept of prospect

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